...How did you get interested in fonts?
Sarah, I only collected fonts for the first few years, (2003- mid 2007), before I started to make them. Mid 2007, I started to make my own, to 'give something back' to the design community.
I did some experiments in turning colour photographs into monochrome bitmaps, with
MS Paint. I never 'drew' an image for a font before this year; I always downloaded photos or artwork from the Internet, and modified them to two colour images. At first, I wanted to do fonts of women's faces.
The first two were really bad, because the source graphics I used were too small. I experimented with a number of different ways to create monochrome bitmaps from multicoloured images. The early work is very ambitious, but unskilled at the vector stage; I was making nice small, black and white clip art, and sticking it into a font editing program.
Early on, I experimented with simulated grey tones, created by using 16 colour or 256 colour bitmaps in intermediate stages, but I abandoned that after about nine months. Those 'toned' fonts tend to have huge file sizes, and they can freeze operating systems when opened in preview - the character display at the different sizes uses huge amount of memory, if the subject matter is too complex. I wanted to find the limits of complexity, and often exceeded them.
This image:
of
Hayden Panettiere is too complex to convert to vector, but it's composed entirely of black and white pixels.
Early in 2009, I changed my procedure, and started to manually trace the source graphics. I would find pictures/ artwork, like before, crop and/ or resize them to 280 pixels height, (1 pixel = 1/96 of an inch, square), with variable width, and draw on top of the image in two colours, composed for monochrome. I do this at eight times enlargement.
I got good results doing this, and still use this procedure. The difference is that I now do a lot of editing after completing the source graphic. I did the 27 font "Obey" series in 2009, using this method. It's based on the
Obey Giant 'street art' of
Shepard Fairey, who is sort of the
Roy Lichtenstein of the current era.
I use
ScanFont 3 to make fonts. It's a 1990's app that doesn't work with Windows O/S's after XP. It's one of the few that accepts imported monochrome bitmap sources, ('raster'), which are converted to vector images. Most people design vectors with
Adobe Illustrator in a 'connect the dots' method, which can be fast, if the creator knows how to draw. I can't draw, but I can trace and 'sculpt' rough vectors.
I made one font in 2010,
FixCystNeon, which is really ugly, but technically very skilled, and it's mainly useful in MS Word at exactly 9 points. The point sizes of all of my released fonts are larger than standard, because I didn't know how to adjust the size of the vectors, (vertical metrics), and that doesn't really matter for 100% free picture fonts. I like to do images that simulate 3D perspective, when possible.
My fonts home page is here: There's one other font, (single image), that wasn't posted,
MockingjayXL https://fontspace.com/metaphase-brothel-graphix/mockingjayxl, and the
GrimNatwickBettyBoop font posted on both is the original from 2008, not the 2014 revision. That's only been shared on the 'dark net' forum.
All of the fonts, even the really complex early ones, work fine when installed. The problem is only when opened in preview, (ie: double-click on .ttf file). Some of the fonts have been modified to move the images from lower case to capitals, to make this 'bug' use less memory.
My most popular fonts are
KleinKarpets, (January, 2008), which uses a small number of source images flipped horizontally and rotated, to form composite glyphs composed of a group of four 'mirror' images that make a larger image, and
BeautyMarks, an erotic picture font, approaching 200,000 downloads. See the 'Inked' thread in the photography forum for more details about
BeautyMarks, (August, 2012).
I'll have a separate post soon, about the font I've been working on since February, 2013, which is miles past my previous work.